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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entitykeys_speaker</id>
	<title>Entitykeys speaker - Revision history</title>
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	<updated>2026-04-07T14:59:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_speaker&amp;diff=3112&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_speaker&amp;diff=3112&amp;oldid=prev"/>
		<updated>2007-11-08T14:23:36Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_snd|s_shader|the sound shader or wavefile.}} &lt;br /&gt;
{{entitykey_var|overlayDemonic|set to 1 overlays the demonic sound instead of replacing it.}} &lt;br /&gt;
{{entitykey_var|s_waitfortrigger|play on load or play when triggered.}} &lt;br /&gt;
{{entitykey_var|s_volume|override shader volume level.}} &lt;br /&gt;
{{entitykey_var|s_minDistance|override shader minDistance.}} &lt;br /&gt;
{{entitykey_var|s_maxDistance|override shader maxDistance.}} &lt;br /&gt;
{{entitykey_var|s_omni|force omnidirectional}} &lt;br /&gt;
{{entitykey_var|s_looping|force looping}} &lt;br /&gt;
{{entitykey_var|s_occlusion|force no portal occlusion}} &lt;br /&gt;
{{entitykey_var|s_global|force no falloff at all}} &lt;br /&gt;
{{entitykey_var|s_shakes|this entity can make the screen shake when the sound is loud.}} &lt;br /&gt;
{{entitykey_var|s_singleArea|falloff only when outside of the area this speaker is in.}} &lt;br /&gt;
{{entitykey_var|wait|when set &amp;gt; 0, seconds between triggerings.  time between sounds is wait + or - random}} &lt;br /&gt;
{{entitykey_var|random|wait variance.}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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