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	<title>Entitykeys model static - Revision history</title>
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	<updated>2026-04-07T18:57:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_model_static&amp;diff=3088&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_model_static&amp;diff=3088&amp;oldid=prev"/>
		<updated>2007-11-08T14:19:23Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_bool|noclipmodel|0 by default. Sets whether or not to generate a collision model for an ASE/LWO func_static at compile time. (Set to 1 for stuff the player can't interact with. This will save memory.)}} &lt;br /&gt;
{{entitykey_bool|mergecm|0 by default. Sets whether or not to merge the generated collision model into the world model. Set to 1 for faster collision checking. The tradeoff is that multiple instances will not share the same collision data, requiring more memory.}} &lt;br /&gt;
{{entitykey_var|model|model to use for this item. if blank, a model is generated from the entity's brushwork}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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