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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entitykeys_light</id>
	<title>Entitykeys light - Revision history</title>
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	<updated>2026-04-07T21:57:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_light&amp;diff=3081&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_light&amp;diff=3081&amp;oldid=prev"/>
		<updated>2007-11-08T14:18:15Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_color|color|light color}}&lt;br /&gt;
{{entitykey_material|texture|light shader to use.}}&lt;br /&gt;
{{entitykey_var|shaderParm3|shaderParm 3}}&lt;br /&gt;
{{entitykey_var|shaderParm4|shaderParm 4}}&lt;br /&gt;
{{entitykey_var|shaderParm5|shaderParm 5}}&lt;br /&gt;
{{entitykey_var|shaderParm6|shaderParm 6}}&lt;br /&gt;
{{entitykey_var|shaderParm7|shaderParm 7}}&lt;br /&gt;
{{entitykey_var|count|how many times light must be triggered to toggle.}}&lt;br /&gt;
{{entitykey_var|break|break when triggered.}}&lt;br /&gt;
{{entitykey_model|model|model to use.}}&lt;br /&gt;
{{entitykey_model|broken|model to use when the light is broken (defaults to model name with '_broken' appended to name)}}&lt;br /&gt;
{{entitykey_var|hideModelOnBreak|hides the model when broken}}&lt;br /&gt;
{{entitykey_var|health|amount of damage to recieve before becoming broken.  0 is nonbreakable.}}&lt;br /&gt;
{{entitykey_var|target|entities to trigger if shot.}}&lt;br /&gt;
{{entitykey_var|levels|the number of times a light must be triggered until it turns off.  Each time it's triggered, it's dimmed to a lower level.}}&lt;br /&gt;
{{entitykey_var|start_off|causes the light to be off when the level starts.}}&lt;br /&gt;
{{entitykey_var|snd_broken|sound shader to use when broken}}&lt;br /&gt;
{{entitykey_var|mtr_broken|material to use when broken}}&lt;br /&gt;
{{entitykey_var|inside|only effects areas which are inside}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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