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	<title>Entitykeys func static - Revision history</title>
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	<updated>2026-04-08T03:31:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_func_static&amp;diff=3055&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
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		<updated>2007-11-08T14:14:02Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey_bool|solid|whether the object should be solid or not.}} &lt;br /&gt;
{{entitykey_bool|hide|whether the object should be visible when spawned. you need to set a value for triggering on/off to work}} &lt;br /&gt;
{{entitykey_bool|disableClip|whether the object should start with the clipping diabled - equivalent to calling forceDisableClip from script on spawn}} &lt;br /&gt;
{{entitykey_gui|gui|gui attached to this entity}} &lt;br /&gt;
{{entitykey_gui|gui2|a second gui attached to this entity}} &lt;br /&gt;
{{entitykey_gui|gui3|a second gui attached to this entity}} &lt;br /&gt;
{{entitykey_var|model|model to use for this item. if blank, a model is generated from the entity's brushwork}} &lt;br /&gt;
{{entitykey_bool|gui_noninteractive|any gui attached will not be interactive}} &lt;br /&gt;
{{entitykey_bool|noclipmodel|0 by default. Sets whether or not to generate a collision model for an ASE/LWO func_static at level load. (Set to 1 for stuff the player can't interact with. This will save memory.)}} &lt;br /&gt;
{{entitykey_bool|inline|If true, turn the model into map geometry at dmap time}} &lt;br /&gt;
{{entitykey_bool|pushIntoConnectedOutsideAreas|If true, the model will only be visible in the area its origin is in, as well as connected outside areas}} &lt;br /&gt;
{{entitykey_bool|noScriptObject|1 by default. Set to 0 for dynamic in-game entities you need to change state in script}} &lt;br /&gt;
{{entitykey_bool|networkSync|If true, send entity state information over the network to ensure clients see it change}} &lt;br /&gt;
{{entitykey_var|sun_ascension|when the sun is under this angle, the entity will be visible}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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