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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entitykeys_func_door</id>
	<title>Entitykeys func door - Revision history</title>
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	<updated>2026-06-10T11:20:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entitykeys_func_door&amp;diff=3047&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entitykeys_func_door&amp;diff=3047&amp;oldid=prev"/>
		<updated>2007-11-08T14:13:21Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{entitykey var|lip|lip remaining at end of move.(DEPRECATED)}}&lt;br /&gt;
{{entitykey var|health|if set, the door must be shot open.}}&lt;br /&gt;
{{entitykey var|triggersize|Sets the amount the trigger extends from the door. Set to a large value to make the door open from further away.}}&lt;br /&gt;
{{entitykey var|angle|determines the opening direction.(DEPRECATED)}}&lt;br /&gt;
{{entitykey var|movedir|determines the opening direction.  if set, 'angle' determines orientation.(DEPRECATED)}}&lt;br /&gt;
{{entitykey var|speed|movement speed. (DEPRECATED)}}&lt;br /&gt;
{{entitykey var|time|movement time in seconds.  overrides speed.  used for doors that move different distances, but still need to be synced.}}&lt;br /&gt;
{{entitykey var|move_delta|yz of delta for the door to move when triggered. By default, this is relative to the door's axis. Overrides movedir, lip and angle keys.}}&lt;br /&gt;
{{entitykey var|move_absolute|when 1, move_delta is interpreted in world space, rather than entity space. Does nothing if move_delta is not also defined.}}&lt;br /&gt;
{{entitykey bool|no_touch|the door should not be triggered by the player touching it, only by another trigger. in multiplayer, this door can't be shot to open.}}&lt;br /&gt;
{{entitykey bool|wait|wait (in seconds) before returning/closing.}}&lt;br /&gt;
{{entitykey bool|toggle|set to 1 to make the door wait at each position until triggered again.}}&lt;br /&gt;
{{entitykey bool|reverse_on_block|when set to 1, the door will reverse back to its previous state if it gets blocked. if not it will wait until the obstruction is removed}}&lt;br /&gt;
{{entitykey snd|snd_locked|sound to play if door is locked and player approaches.}}&lt;br /&gt;
{{entitykey snd|snd_open|sound to play when opening.}}&lt;br /&gt;
{{entitykey snd|snd_close|sound to play when closing.}}&lt;br /&gt;
{{entitykey snd|snd_opened|looping sound for its opened state.}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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