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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Entity_speaker</id>
	<title>Entity speaker - Revision history</title>
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	<updated>2026-04-07T16:58:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Entity_speaker&amp;diff=2824&amp;oldid=prev</id>
		<title>Ducks: Initial version</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Entity_speaker&amp;diff=2824&amp;oldid=prev"/>
		<updated>2007-11-08T13:40:29Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''&amp;lt;onlyinclude&amp;gt;A sound source.&amp;lt;/onlyinclude&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
These entities should be placed throughout a map in order to populate it with sound. &lt;br /&gt;
&lt;br /&gt;
Sounds can be either looped (e.g. for the sound of rain, whirring machinery, trickling water) or not (e.g. an explosion, a click,  the whir of a door opening.) When a sound is triggered, it will either start the sound playing (if it isn't already), or stop the sound playing (if it is set to loop.)&lt;br /&gt;
&lt;br /&gt;
== Random Sounds ==&lt;br /&gt;
By setting a value for the &amp;lt;tt&amp;gt;wait&amp;lt;/tt&amp;gt; key, a sound can be set to automatically play at specific intervals. For example, a value of '5' would make the sound play every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
This can be randomised by setting a value for the &amp;lt;tt&amp;gt;random&amp;lt;/tt&amp;gt; key. For example, if &amp;lt;tt&amp;gt;wait&amp;lt;/tt&amp;gt; is set to '5' and &amp;lt;tt&amp;gt;random&amp;lt;/tt&amp;gt; set to '2', the game will wait between 3 and 7 seconds to play the sound again. This is useful for random events such as thunder, computer bleeps, or gusts of wind.&lt;br /&gt;
&lt;br /&gt;
{{entitypage|speaker}}&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
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