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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Editing_Normal_Maps</id>
	<title>Editing Normal Maps - Revision history</title>
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	<updated>2026-04-07T18:17:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Editing_Normal_Maps&amp;diff=3808&amp;oldid=prev</id>
		<title>MoP at 10:43, 30 November 2007</title>
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		<updated>2007-11-30T10:43:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Using the AddNormals tool, two different normal maps can be combined.&lt;br /&gt;
&lt;br /&gt;
 Usage: addnormals &amp;lt;normalmap 1&amp;gt; &amp;lt;normalmap 2&amp;gt; [mask] &amp;lt;out filename&amp;gt;&lt;br /&gt;
   Example: addnormals bumpy_local.tga rusty_local.tga bumpyrusty_local.tga&lt;br /&gt;
   Example: addnormals bumpy_local.tga rusty_local.tga my_mask.tga bumpyrusty_local.tga&lt;br /&gt;
&lt;br /&gt;
This tool ensures that no normal data is lost or incorrect normals get created. The end result is a new normalized normal map.&lt;br /&gt;
&lt;br /&gt;
When using a mask image to combine two normal maps, this image has to be either grayscale or have its mask data stored in the red color channel.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Art]]&lt;br /&gt;
[[Category:Textures]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MoP</name></author>
		
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