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	<title>Design:List of Entities - Revision history</title>
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	<updated>2026-04-07T16:31:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Design:List_of_Entities&amp;diff=3177&amp;oldid=prev</id>
		<title>Ducks: List of Entities moved to Design:List of Entities</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Design:List_of_Entities&amp;diff=3177&amp;oldid=prev"/>
		<updated>2007-11-08T14:41:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php/List_of_Entities&quot; title=&quot;List of Entities&quot;&gt;List of Entities&lt;/a&gt; moved to &lt;a href=&quot;/index.php/Design:List_of_Entities&quot; title=&quot;Design:List of Entities&quot;&gt;Design:List of Entities&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:41, 8 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ducks</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Design:List_of_Entities&amp;diff=2743&amp;oldid=prev</id>
		<title>Ducks: $2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Design:List_of_Entities&amp;diff=2743&amp;oldid=prev"/>
		<updated>2007-11-08T10:07:48Z</updated>

		<summary type="html">&lt;p&gt;$2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A list of entities that can be placed in a level, and a brief description of each.&lt;br /&gt;
= Introduction = &lt;br /&gt;
&lt;br /&gt;
This page comprises an alphabetical list of all entities that can be placed in a level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Notable entities =&lt;br /&gt;
The entities listed below are important, and you'll be using them (or versions of them) a lot.&lt;br /&gt;
&lt;br /&gt;
{{entity|atmosphere}}&lt;br /&gt;
{{entity|info_player_start}}&lt;br /&gt;
{{entity|light}}&lt;br /&gt;
{{entity|light_ambient}}&lt;br /&gt;
{{entity|model_static}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All entities by prefix =&lt;br /&gt;
&lt;br /&gt;
== atmosphere_ ==&lt;br /&gt;
{{entity|atmosphere}}&lt;br /&gt;
{{entity|atmosphere_landfall}}&lt;br /&gt;
{{entity|atmosphere_low}}&lt;br /&gt;
&lt;br /&gt;
== bot_ ==&lt;br /&gt;
These define bot behaviour and knowledge, such that bots can play the map.&lt;br /&gt;
&lt;br /&gt;
{{entity|bot_action}}&lt;br /&gt;
{{entity|bot_action_bbox}}&lt;br /&gt;
{{entity|bot_action_target}}&lt;br /&gt;
{{entity|bot_dynamic_obstacle}}&lt;br /&gt;
{{entity|bot_locationremap}}&lt;br /&gt;
{{entity|bot_locationremap_target}}&lt;br /&gt;
{{entity|bot_reachability}}&lt;br /&gt;
{{entity|bot_reachability_target}}&lt;br /&gt;
{{entity|bot_route_start}}&lt;br /&gt;
{{entity|bot_route_link}}&lt;br /&gt;
&lt;br /&gt;
== carryable_ ==&lt;br /&gt;
{{entity|carryable_item_base}}&lt;br /&gt;
{{entity|carryable_item_base-gdf}}&lt;br /&gt;
{{entity|carryable_item_base-strogg}}&lt;br /&gt;
{{entity|carryable_item_base-strogg_island}}&lt;br /&gt;
{{entity|carryable_item_base-strogg_outskirts}}&lt;br /&gt;
{{entity|carryable_item_caller}}&lt;br /&gt;
{{entity|carryable_item_dropped}}&lt;br /&gt;
{{entity|carryable_item_enercell}}&lt;br /&gt;
{{entity|carryable_item_quarry_1}}&lt;br /&gt;
{{entity|carryable_item_quarry_2}}&lt;br /&gt;
{{entity|carryable_item_quarry_3}}&lt;br /&gt;
&lt;br /&gt;
== constructible_ ==&lt;br /&gt;
{{entity|constructible_door_relay}}&lt;br /&gt;
{{entity|constructible_materials_gdf}}&lt;br /&gt;
{{entity|constructible_materials_gun_gdf}}&lt;br /&gt;
{{entity|constructible_materials_neutral}}&lt;br /&gt;
{{entity|constructible_materials_secondary_gdf}}&lt;br /&gt;
{{entity|constructible_materials_strogg}}&lt;br /&gt;
{{entity|constructible_materials_tower_gdf}}&lt;br /&gt;
{{entity|constructible_tower_gdf}}&lt;br /&gt;
{{entity|constructible_tower_gdf_all}}&lt;br /&gt;
{{entity|constructible_tower_gdf_base}}&lt;br /&gt;
{{entity|constructible_tower_gdf_top}}&lt;br /&gt;
{{entity|constructible_tower_strogg}}&lt;br /&gt;
&lt;br /&gt;
== deployable_ ==&lt;br /&gt;
These let you place vehicles and deployables, for example to spawn vehicles when a team captures a spawn area.&lt;br /&gt;
&lt;br /&gt;
{{entity|deployable_amt_gdf_cc}}&lt;br /&gt;
{{entity|deployable_amt_gdf_cc_arctic}}&lt;br /&gt;
{{entity|deployable_artillery}}&lt;br /&gt;
{{entity|deployable_shield_generator_domihub}}&lt;br /&gt;
{{entity|deployable_spawn_anansi}}&lt;br /&gt;
{{entity|deployable_spawn_badger}}&lt;br /&gt;
{{entity|deployable_spawn_bumblebee}}&lt;br /&gt;
{{entity|deployable_spawn_desecrator}}&lt;br /&gt;
{{entity|deployable_spawn_goliath}}&lt;br /&gt;
{{entity|deployable_spawn_hog}}&lt;br /&gt;
{{entity|deployable_spawn_hornet}}&lt;br /&gt;
{{entity|deployable_spawn_husky}}&lt;br /&gt;
{{entity|deployable_spawn_icarus}}&lt;br /&gt;
{{entity|deployable_spawn_mcp}}&lt;br /&gt;
{{entity|deployable_spawn_platypus}}&lt;br /&gt;
{{entity|deployable_spawn_titan}}&lt;br /&gt;
{{entity|deployable_spawn_trojan}}&lt;br /&gt;
&lt;br /&gt;
== env_ ==&lt;br /&gt;
{{entity|env_oil_pump_old}}&lt;br /&gt;
{{entity|env_oil_pump}}&lt;br /&gt;
{{entity|env_oil_pump_b}}&lt;br /&gt;
{{entity|env_oil_pump_c}}&lt;br /&gt;
{{entity|env_strogg_test_subject}}&lt;br /&gt;
{{entity|env_strogg_test_subject_a}}&lt;br /&gt;
{{entity|env_refinery_final_objective_b}}&lt;br /&gt;
&lt;br /&gt;
== func_ ==&lt;br /&gt;
{{entity|func_aasobstacle}}&lt;br /&gt;
{{entity|func_activator}}&lt;br /&gt;
{{entity|func_animate}}&lt;br /&gt;
{{entity|func_bobbing}}&lt;br /&gt;
{{entity|func_cameraview}}&lt;br /&gt;
{{entity|func_door}}&lt;br /&gt;
{{entity|func_door_gdf}}&lt;br /&gt;
{{entity|func_door_gdf_breakable}}&lt;br /&gt;
{{entity|func_door_gdf_slave}}&lt;br /&gt;
{{entity|func_door_slave}}&lt;br /&gt;
{{entity|func_door_strogg}}&lt;br /&gt;
{{entity|func_door_strogg_breakable}}&lt;br /&gt;
{{entity|func_door_strogg_slave}}&lt;br /&gt;
{{entity|func_door_switch}}&lt;br /&gt;
{{entity|func_flare}}&lt;br /&gt;
{{entity|func_forcefield}}&lt;br /&gt;
{{entity|func_fx}}&lt;br /&gt;
{{entity|func_group}}&lt;br /&gt;
{{entity|func_ladder}}&lt;br /&gt;
{{entity|func_pendulum}}&lt;br /&gt;
{{entity|func_plat}}&lt;br /&gt;
{{entity|func_riser}}&lt;br /&gt;
{{entity|func_rotating}}&lt;br /&gt;
{{entity|func_splinemover}}&lt;br /&gt;
{{entity|func_static}}&lt;br /&gt;
{{entity|func_synced_fx}}&lt;br /&gt;
&lt;br /&gt;
== gameplay_ ==&lt;br /&gt;
{{entity|gameplay-construction-mining_laser-beacon}}&lt;br /&gt;
{{entity|gameplay-construction-mining_laser-caller}}&lt;br /&gt;
{{entity|gameplay-destructible-dualproxy}}&lt;br /&gt;
{{entity|gameplay-destructible-dualproxy-gdf}}&lt;br /&gt;
{{entity|gameplay-destructible-dualproxy-strogg}}&lt;br /&gt;
{{entity|gameplay-destructible-gdf}}&lt;br /&gt;
{{entity|gameplay-destructible-gdf-secondary}}&lt;br /&gt;
{{entity|gameplay-destructible-strogg}}&lt;br /&gt;
{{entity|gameplay-destructible-strogg-secondary}}&lt;br /&gt;
{{entity|gameplay-hackable}}&lt;br /&gt;
{{entity|gameplay-hackable-gdf}}&lt;br /&gt;
{{entity|gameplay-hackable-strogg}}&lt;br /&gt;
{{entity|gameplay_ark_bridge_stage1}}&lt;br /&gt;
{{entity|gameplay_ark_bridge_stage2}}&lt;br /&gt;
{{entity|gameplay_bottest_generator}}&lt;br /&gt;
{{entity|gameplay_bottest_generator_materials}}&lt;br /&gt;
{{entity|gameplay_bottest_storage_room_door}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_constructed}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_fixer}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_frame}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_platform}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_stage1}}&lt;br /&gt;
{{entity|gameplay_canyon_bridge_stage2}}&lt;br /&gt;
{{entity|gameplay_destructible_trigger}}&lt;br /&gt;
{{entity|gameplay_hackable_objective}}&lt;br /&gt;
{{entity|gameplay_island_generator}}&lt;br /&gt;
{{entity|gameplay_island_generator_materials}}&lt;br /&gt;
{{entity|gameplay_island_storage_room_door}}&lt;br /&gt;
{{entity|gameplay_generic_destructible_objective}}&lt;br /&gt;
{{entity|gameplay_jumppad}}&lt;br /&gt;
{{entity|gameplay_jumppad_gdf}}&lt;br /&gt;
{{entity|gameplay_jumppad_strogg}}&lt;br /&gt;
{{entity|gameplay_refinery_bridge}}&lt;br /&gt;
{{entity|gameplay_slipgate_effects}}&lt;br /&gt;
{{entity|gameplay_strogg_shield_generator}}&lt;br /&gt;
{{entity|gameplay_strogg_shield_generator_caller}}&lt;br /&gt;
{{entity|gameplay_strogg_shield_generator_trigger}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_constructed}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_destroyed}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_fixer}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_frame}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_platform}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_stage1}}&lt;br /&gt;
{{entity|gameplay_valley_bridge_stage2}}&lt;br /&gt;
&lt;br /&gt;
== hint_ ==&lt;br /&gt;
{{entity|hint_flyerdrone}}&lt;br /&gt;
&lt;br /&gt;
== info_ ==&lt;br /&gt;
{{entity|info_capturable_spawn}}&lt;br /&gt;
{{entity|info_capturable_spawn_gdf}}&lt;br /&gt;
{{entity|info_capturable_spawn_strogg}}&lt;br /&gt;
{{entity|info_envbound}}&lt;br /&gt;
{{entity|info_envmap}}&lt;br /&gt;
{{entity|info_generic_spawn}}&lt;br /&gt;
{{entity|info_location}}&lt;br /&gt;
{{entity|info_objective}}&lt;br /&gt;
{{entity|info_player_deathmatch}}&lt;br /&gt;
{{entity|info_player_start}}&lt;br /&gt;
{{entity|info_spawn_master}}&lt;br /&gt;
{{entity|info_spectator_spawn}}&lt;br /&gt;
{{entity|info_team_gdf_spawn}}&lt;br /&gt;
{{entity|info_team_strogg_spawn}}&lt;br /&gt;
&lt;br /&gt;
== island_ ==&lt;br /&gt;
{{entity|island_beacon}}&lt;br /&gt;
{{entity|island_bouy}}&lt;br /&gt;
&lt;br /&gt;
== item_ ==&lt;br /&gt;
{{entity|item_capturepoint}}&lt;br /&gt;
{{entity|item_capturepoint_use}}&lt;br /&gt;
&lt;br /&gt;
== jammer_ ==&lt;br /&gt;
{{entity|jammer_tower_effects_idle}}&lt;br /&gt;
{{entity|jammer_tower_effects_shutdown}}&lt;br /&gt;
&lt;br /&gt;
== light_ ==&lt;br /&gt;
{{entity|light}}&lt;br /&gt;
{{entity|lightning}}&lt;br /&gt;
{{entity|light_ambient}}&lt;br /&gt;
{{entity|light_inside}}&lt;br /&gt;
{{entity|light_interior}}&lt;br /&gt;
{{entity|light_night}}&lt;br /&gt;
{{entity|light_vis_dummy}}&lt;br /&gt;
&lt;br /&gt;
== liquid_ ==&lt;br /&gt;
{{entity|liquid_water}}&lt;br /&gt;
&lt;br /&gt;
== lodentity_ ==&lt;br /&gt;
{{entity|lodentity}}&lt;br /&gt;
&lt;br /&gt;
== mapobjects_ ==&lt;br /&gt;
{{entity|mapobjects_flag}}&lt;br /&gt;
{{entity|mapobjects_windsock}}&lt;br /&gt;
&lt;br /&gt;
== misc_ ==&lt;br /&gt;
{{entity|misc_advert}}&lt;br /&gt;
{{entity|misc_imposter}}&lt;br /&gt;
{{entity|misc_mcp_marker}}&lt;br /&gt;
{{entity|misc_particle_trigger}}&lt;br /&gt;
{{entity|misc_reverb}}&lt;br /&gt;
{{entity|misc_scripted}}&lt;br /&gt;
{{entity|misc_supplycrate_base}}&lt;br /&gt;
{{entity|misc_supplycrate_health}}&lt;br /&gt;
{{entity|misc_teleporter}}&lt;br /&gt;
{{entity|misc_teleporter_angles}}&lt;br /&gt;
&lt;br /&gt;
== model_ ==&lt;br /&gt;
{{entity|model_static}}&lt;br /&gt;
&lt;br /&gt;
== mountable_ ==&lt;br /&gt;
{{entity|mountable_gdf_weapon_cockpit}}&lt;br /&gt;
{{entity|mountable_weapon_base}}&lt;br /&gt;
{{entity|mountable_weapon_gdf}}&lt;br /&gt;
{{entity|mountable_weapon_strogg}}&lt;br /&gt;
&lt;br /&gt;
== moveable_ ==&lt;br /&gt;
{{entity|moveable_base}}&lt;br /&gt;
{{entity|moveable_item_ball}}&lt;br /&gt;
{{entity|moveable_item_ballbouncy}}&lt;br /&gt;
{{entity|moveable_item_barrel01}}&lt;br /&gt;
{{entity|moveable_item_barrel02}}&lt;br /&gt;
{{entity|moveable_item_beerbottle}}&lt;br /&gt;
{{entity|moveable_item_beercan}}&lt;br /&gt;
{{entity|moveable_item_cone}}&lt;br /&gt;
{{entity|moveable_item_foldupchair_a}}&lt;br /&gt;
{{entity|moveable_item_foldupchair_b}}&lt;br /&gt;
{{entity|moveable_item_jerrycan}}&lt;br /&gt;
{{entity|moveable_item_metalbox01}}&lt;br /&gt;
{{entity|moveable_item_plasticcrate}}&lt;br /&gt;
{{entity|moveable_item_refinerybarrel01}}&lt;br /&gt;
{{entity|moveable_item_refinerybarrel02}}&lt;br /&gt;
{{entity|moveable_item_refinerybarrier01}}&lt;br /&gt;
{{entity|moveable_item_roadsign_rock}}&lt;br /&gt;
{{entity|moveable_item_stone1}}&lt;br /&gt;
{{entity|moveable_item_stone2}}&lt;br /&gt;
{{entity|moveable_item_stone3}}&lt;br /&gt;
&lt;br /&gt;
== path_ ==&lt;br /&gt;
{{entity|path_corner}}&lt;br /&gt;
&lt;br /&gt;
== placement_ ==&lt;br /&gt;
{{entity|placement_anansi}}&lt;br /&gt;
{{entity|placement_badger}}&lt;br /&gt;
{{entity|placement_bumblebee}}&lt;br /&gt;
{{entity|placement_camera}}&lt;br /&gt;
{{entity|placement_d_antimiss_gdf}}&lt;br /&gt;
{{entity|placement_d_antiper_gdf}}&lt;br /&gt;
{{entity|placement_d_antiper_strogg}}&lt;br /&gt;
{{entity|placement_d_antiveh_gdf}}&lt;br /&gt;
{{entity|placement_d_antiveh_strogg}}&lt;br /&gt;
{{entity|placement_d_artillery_gdf}}&lt;br /&gt;
{{entity|placement_desecrator}}&lt;br /&gt;
{{entity|placement_d_plasmamortar_strogg}}&lt;br /&gt;
{{entity|placement_d_psiradar_strogg}}&lt;br /&gt;
{{entity|placement_d_radar_gdf}}&lt;br /&gt;
{{entity|placement_d_railhowitzer_strogg}}&lt;br /&gt;
{{entity|placement_d_rockets_gdf}}&lt;br /&gt;
{{entity|placement_d_shield_generator_strogg}}&lt;br /&gt;
{{entity|placement_d_ssg_strogg}}&lt;br /&gt;
{{entity|placement_d_ssm_gdf}}&lt;br /&gt;
{{entity|placement_d_vampire_gdf}}&lt;br /&gt;
{{entity|placement_goliath}}&lt;br /&gt;
{{entity|placement_hog}}&lt;br /&gt;
{{entity|placement_hornet}}&lt;br /&gt;
{{entity|placement_husky}}&lt;br /&gt;
{{entity|placement_icarus}}&lt;br /&gt;
{{entity|placement_jotun}}&lt;br /&gt;
{{entity|placement_magog}}&lt;br /&gt;
{{entity|placement_mcp}}&lt;br /&gt;
{{entity|placement_platypus}}&lt;br /&gt;
{{entity|placement_player}}&lt;br /&gt;
{{entity|placement_player_gdf}}&lt;br /&gt;
{{entity|placement_player_strogg}}&lt;br /&gt;
{{entity|placement_rotator}}&lt;br /&gt;
{{entity|placement_titan}}&lt;br /&gt;
{{entity|placement_trojan}}&lt;br /&gt;
{{entity|placement_vehicle}}&lt;br /&gt;
{{entity|placement_weapon}}&lt;br /&gt;
&lt;br /&gt;
== playzone_ ==&lt;br /&gt;
{{entity|playzone_all}}&lt;br /&gt;
{{entity|playzone_commandmap}}&lt;br /&gt;
{{entity|playzone_deploy}}&lt;br /&gt;
{{entity|playzone_marker}}&lt;br /&gt;
{{entity|playzone_path_and_heightmap}}&lt;br /&gt;
{{entity|playzone_play}}&lt;br /&gt;
&lt;br /&gt;
== radiant_ ==&lt;br /&gt;
{{entity|radiant_camera}}&lt;br /&gt;
{{entity|radiant_group}}&lt;br /&gt;
&lt;br /&gt;
== speaker_ ==&lt;br /&gt;
{{entity|speaker}}&lt;br /&gt;
&lt;br /&gt;
== strogg_ ==&lt;br /&gt;
{{entity|strogg_scarab}}&lt;br /&gt;
&lt;br /&gt;
== structure_ ==&lt;br /&gt;
{{entity|structure_module_construction}}&lt;br /&gt;
{{entity|structure_module_construction_anansi}}&lt;br /&gt;
{{entity|structure_module_construction_badger}}&lt;br /&gt;
{{entity|structure_module_construction_bumblebee}}&lt;br /&gt;
{{entity|structure_module_construction_desecrator}}&lt;br /&gt;
{{entity|structure_module_construction_goliath}}&lt;br /&gt;
{{entity|structure_module_construction_hog}}&lt;br /&gt;
{{entity|structure_module_construction_hornet}}&lt;br /&gt;
{{entity|structure_module_construction_husky}}&lt;br /&gt;
{{entity|structure_module_construction_icarus}}&lt;br /&gt;
{{entity|structure_module_construction_mcp}}&lt;br /&gt;
{{entity|structure_module_construction_platypus}}&lt;br /&gt;
{{entity|structure_module_construction_titan}}&lt;br /&gt;
{{entity|structure_module_construction_trojan}}&lt;br /&gt;
{{entity|structure_replicator}}&lt;br /&gt;
{{entity|structure_replicator_test}}&lt;br /&gt;
&lt;br /&gt;
== stuffsystem_ ==&lt;br /&gt;
{{entity|stuffsystem}}&lt;br /&gt;
&lt;br /&gt;
== target_ ==&lt;br /&gt;
{{entity|target_null}}&lt;br /&gt;
&lt;br /&gt;
== trigger_ ==&lt;br /&gt;
{{entity|trigger_barbedwire}}&lt;br /&gt;
{{entity|trigger_hurt}}&lt;br /&gt;
{{entity|trigger_hurt_strogg_shield}}&lt;br /&gt;
{{entity|trigger_hurt_strogg_wall}}&lt;br /&gt;
{{entity|trigger_mcp}}&lt;br /&gt;
{{entity|trigger_mcp_bot}}&lt;br /&gt;
{{entity|trigger_multiple}}&lt;br /&gt;
{{entity|trigger_noplant}}&lt;br /&gt;
{{entity|trigger_scripted}}&lt;br /&gt;
{{entity|trigger_tooltip}}&lt;br /&gt;
&lt;br /&gt;
== vis_ ==&lt;br /&gt;
{{entity|vis_dummy}}&lt;br /&gt;
&lt;br /&gt;
== waypoint_ ==&lt;br /&gt;
{{entity|waypoint_base}}&lt;br /&gt;
&lt;br /&gt;
== worldspawn_ ==&lt;br /&gt;
{{entity|worldspawn}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Design]]&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
	</entry>
</feed>