<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Barebones_Map_script</id>
	<title>Barebones Map script - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Barebones_Map_script"/>
	<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Barebones_Map_script&amp;action=history"/>
	<updated>2026-04-08T05:55:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Barebones_Map_script&amp;diff=3472&amp;oldid=prev</id>
		<title>Ducks: Batch update</title>
		<link rel="alternate" type="text/html" href="https://wiki.splashdamage.com/index.php?title=Barebones_Map_script&amp;diff=3472&amp;oldid=prev"/>
		<updated>2007-11-21T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;Batch update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{first etqwmap toc}} &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; OBJECTIVE_ETQWMAP_BUILD_BRIDGE           0&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; OBJECTIVE_ETQWMAP_CAPTURE_OUTPOST        1&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; OBJECTIVE_ETQWMAP_HACK_OBJECTIVE         2&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;#define&amp;lt;/span&amp;gt; OBJECTIVE_ETQWMAP_DESTROY_OBJECTIVE      3&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;object&amp;lt;/span&amp;gt; mapObject_EtqwMap : mapObject_Default {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            InitObjectives();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            CompleteObjective( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; index, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; p );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;handle&amp;lt;/span&amp;gt;            GetObjectiveMessage( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; index );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnBridgeBuilt();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnOutpostCaptured();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnHackObjective();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnDeviceDestroyed();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            PostBridgeBuiltAudio();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            StartShieldObjective();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            StartFirstObjective();&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnShieldDestroyedScud( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; trigger );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt;            GetGDFBasePosition() { &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; '9800 -10870 2080'; }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnTimeLimitHit();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnShieldHacked();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnShieldDeployed( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; trigger );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnHackComplete( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnMCPSpawned( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnMCPDestroyed( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; newLocation, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; newAngles );&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            OnMCPDelivered( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt;            ClearMCPData();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt;            mainObjectiveIndex;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            gdfBaseTerritory;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            bridgeTerritory;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            outpostTerritory;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            stroggBaseTerritory;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            shieldTerritory;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            objective1Marker;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            objective2Marker;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            objective3Marker;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            objective4Marker;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            stroggBridgeSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            gdfOutpostSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            stroggOutpostSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             stroggBaseSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             stroggShieldSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             gdfBaseSpawn;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             gdfBridgeSpawn;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             gdfCapturableSpawn1;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;             gdfCapturableSpawn2;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            bridgeConstruction;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            device;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            scudTrigger;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            mcpRoute;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            mcpCaller;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            shieldCaller;&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt;            currentMCP;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 mapObject_Base EtqwMap_MapScript() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; new mapObject_EtqwMap;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::InitObjectives() {&lt;br /&gt;
 &lt;br /&gt;
     sys.[[ScriptEvent:print|print]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;*****LOADED ETQW MAP SCRIPT*****\n&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     gameRules.[[ScriptEvent:setWinningTeam|setWinningTeam]]( stroggTeam );&lt;br /&gt;
     gdfTeam.SetRespawnWait( 20 );&lt;br /&gt;
     stroggTeam.SetRespawnWait( 20 );&lt;br /&gt;
     CreateRespawnTimeThread( gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfBaseTerritory        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_gdf_base_territory&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     bridgeTerritory            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_bridge_territory&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     outpostTerritory        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_outpost_territory&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     shieldTerritory            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_shield_territory&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     stroggBaseTerritory        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_base_territory&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     objective1Marker        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_obj1_marker&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     objective2Marker        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_obj2_marker&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     objective3Marker        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_obj3_marker&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     objective4Marker        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_obj4_marker&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     bridgeConstruction        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_bridge_materials&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     device                    = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_device&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     stroggBridgeSpawn        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_bridge_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     stroggShieldSpawn        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_shield_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     stroggBaseSpawn            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_base_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     stroggOutpostSpawn        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_strogg_outpost_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     gdfBaseSpawn            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_gdf_base_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     gdfBridgeSpawn            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_gdf_bridge_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     gdfOutpostSpawn            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_gdf_outpost_spawn&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn1        = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_capturable_spawn_gdf_1&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     gdfCapturableSpawn2     = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_capturable_spawn_gdf_2&amp;quot;&amp;lt;/span&amp;gt; );    &lt;br /&gt;
 &lt;br /&gt;
     mcpRoute                = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_mcp_route&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     mcpCaller                = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_mcp_caller&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     shieldCaller            = worldspawn.[[ScriptEvent:getEntityKey|getEntityKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;script_shieldgen_caller&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     gdfBaseSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
     stroggBridgeSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( stroggTeam );&lt;br /&gt;
     stroggShieldSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( stroggTeam );&lt;br /&gt;
     stroggBaseSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( stroggTeam );&lt;br /&gt;
     gdfOutpostSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; );&lt;br /&gt;
     gdfBridgeSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; );&lt;br /&gt;
     stroggOutpostSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( stroggTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn1.vSetActive( false );&lt;br /&gt;
     gdfCapturableSpawn2.vSetActive( false );&lt;br /&gt;
 &lt;br /&gt;
     objective1Marker.vStartObjective();&lt;br /&gt;
     objective2Marker.vFinishObjective();&lt;br /&gt;
     objective3Marker.vFinishObjective();&lt;br /&gt;
     objective4Marker.vFinishObjective();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; StartFirstObjective();&lt;br /&gt;
 &lt;br /&gt;
     mainObjectiveIndex = OBJECTIVE_ETQWMAP_BUILD_BRIDGE;&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( gdfTeam, mainObjectiveIndex );&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( stroggTeam, mainObjectiveIndex );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::CompleteObjective( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; index, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; p ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_BUILD_BRIDGE ) {&lt;br /&gt;
         OnBridgeBuilt();&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_CAPTURE_OUTPOST ) {&lt;br /&gt;
         OnOutpostCaptured();&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_HACK_OBJECTIVE ) {&lt;br /&gt;
         OnHackObjective();&lt;br /&gt;
     } &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;else&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_DESTROY_OBJECTIVE ) {&lt;br /&gt;
         OnDeviceDestroyed();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnShieldDeployed( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; trigger ) {&lt;br /&gt;
     scudTrigger = trigger;&lt;br /&gt;
     scudTrigger.vStartObjective();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnHackComplete( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( obj == scudTrigger ) {&lt;br /&gt;
         OnShieldHacked();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::ClearMCPData() {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( currentMCP != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
         currentMCP.vFreeMission();&lt;br /&gt;
         currentMCP = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt;;&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnMCPSpawned( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj ) {&lt;br /&gt;
     ClearMCPData();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnMCPDestroyed( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; newLocation, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vector&amp;lt;/span&amp;gt; newAngles ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( currentMCP != obj ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt;;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     ClearMCPData();&lt;br /&gt;
 &lt;br /&gt;
     mcpCaller.vCallDrop( newLocation, newAngles );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnMCPDelivered( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; obj ) {&lt;br /&gt;
     ClearMCPData();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( mainObjectiveIndex == OBJECTIVE_ETQWMAP_CAPTURE_OUTPOST ) {&lt;br /&gt;
         currentMCP = obj;&lt;br /&gt;
         objManager.SetObjectiveEntity( currentMCP, mainObjectiveIndex );&lt;br /&gt;
         currentMCP.vSetGoalMarker( objective2Marker );&lt;br /&gt;
         currentMCP.vSetPathTargets( mcpCaller.[[ScriptEvent:getWorldOrigin|getWorldOrigin]](), objective2Marker.[[ScriptEvent:getWorldOrigin|getWorldOrigin]]() );&lt;br /&gt;
         currentMCP.[[ScriptEvent:setTrackerEntity|setTrackerEntity]]( mcpRoute );&lt;br /&gt;
         CreateInitialTimedMission( currentMCP );&lt;br /&gt;
         currentMCP.vCreateMission();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;handle&amp;lt;/span&amp;gt; mapObject_EtqwMap::GetObjectiveMessage( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;float&amp;lt;/span&amp;gt; index ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_BUILD_BRIDGE ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; sys.[[ScriptEvent:localizeString|localizeString]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;maps/valley/obj_bridge&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_CAPTURE_OUTPOST ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; sys.[[ScriptEvent:localizeString|localizeString]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;maps/valley/obj_outpost&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_HACK_OBJECTIVE ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; sys.[[ScriptEvent:localizeString|localizeString]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;maps/valley/obj_depot&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( index == OBJECTIVE_ETQWMAP_DESTROY_OBJECTIVE ) {&lt;br /&gt;
         &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; sys.[[ScriptEvent:localizeString|localizeString]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;maps/valley/obj_contaminator&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; g_locStr_BadObjective;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnShieldHacked() {&lt;br /&gt;
     objManager.SetObjectiveEntity( $null_entity, -1 );&lt;br /&gt;
     StopTimedMission();&lt;br /&gt;
     scudTrigger.vCompleteMission();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnBridgeBuilt() {&lt;br /&gt;
 &lt;br /&gt;
     mainObjectiveIndex = OBJECTIVE_ETQWMAP_CAPTURE_OUTPOST;&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( gdfTeam, mainObjectiveIndex );&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( stroggTeam, mainObjectiveIndex );&lt;br /&gt;
 &lt;br /&gt;
     objective1Marker.vFinishObjective();&lt;br /&gt;
     objective2Marker.vStartObjective();&lt;br /&gt;
 &lt;br /&gt;
     bridgeTerritory.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
     stroggBridgeSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     gdfBaseTerritory.[[ScriptEvent:setActive|setActive]]( false );&lt;br /&gt;
     bridgeTerritory.[[ScriptEvent:setActive|setActive]]( true );&lt;br /&gt;
     outpostTerritory.[[ScriptEvent:setActive|setActive]]( true );&lt;br /&gt;
 &lt;br /&gt;
     gdfBridgeSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn1.vSetActive( true );&lt;br /&gt;
 &lt;br /&gt;
     objManager.SetObjectiveEntity( $null_entity, -1 );&lt;br /&gt;
 &lt;br /&gt;
     StopTimedMission();&lt;br /&gt;
     bridgeConstruction.vCompleteMission();&lt;br /&gt;
 &lt;br /&gt;
     mcpCaller.vOnDeploy();&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; PostBridgeBuiltAudio();&lt;br /&gt;
 &lt;br /&gt;
     gdfTeam.SetRespawnWait( 15 );&lt;br /&gt;
     ResetRespawnTimeThread();&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnOutpostCaptured() {&lt;br /&gt;
     mainObjectiveIndex = OBJECTIVE_ETQWMAP_HACK_OBJECTIVE;&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( gdfTeam, mainObjectiveIndex );&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( stroggTeam, mainObjectiveIndex );&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn1.vSetActive( false );&lt;br /&gt;
     gdfCapturableSpawn1.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfOutpostSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
     stroggOutpostSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     outpostTerritory.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn2.vSetActive( true );&lt;br /&gt;
 &lt;br /&gt;
     objective2Marker.vFinishObjective();&lt;br /&gt;
     objective3Marker.vStartObjective();&lt;br /&gt;
 &lt;br /&gt;
     objManager.SetObjectiveEntity( $null_entity, -1 );&lt;br /&gt;
 &lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;if&amp;lt;/span&amp;gt; ( currentMCP != &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; ) {&lt;br /&gt;
         currentMCP.vCompleteMission();&lt;br /&gt;
     }&lt;br /&gt;
     StopTimedMission();&lt;br /&gt;
 &lt;br /&gt;
     shieldCaller.vOnDeploy();&lt;br /&gt;
 &lt;br /&gt;
     G_PlayObjectiveCompletedRoll( GDF );&lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_outpost_captured_strogg&amp;quot;&amp;lt;/span&amp;gt; ), stroggTeam );&lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_outpost_captured_gdf&amp;quot;&amp;lt;/span&amp;gt; ), gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     gdfTeam.SetRespawnWait( 20 );&lt;br /&gt;
     stroggTeam.SetRespawnWait( 20 );&lt;br /&gt;
     ResetRespawnTimeThread();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnHackObjective() {&lt;br /&gt;
 &lt;br /&gt;
     sys.[[ScriptEvent:print|print]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;*****SHIELD HACKED*****\n&amp;quot;&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     mainObjectiveIndex = OBJECTIVE_ETQWMAP_DESTROY_OBJECTIVE;&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( gdfTeam, mainObjectiveIndex );&lt;br /&gt;
     objManager.[[ScriptEvent:setNextObjective|setNextObjective]]( stroggTeam, mainObjectiveIndex );&lt;br /&gt;
 &lt;br /&gt;
     objective3Marker.vFinishObjective();&lt;br /&gt;
     objective4Marker.vStartObjective();&lt;br /&gt;
 &lt;br /&gt;
     device.vStartObjective();&lt;br /&gt;
 &lt;br /&gt;
     gdfCapturableSpawn2.vSetActive( false );&lt;br /&gt;
     gdfCapturableSpawn2.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );    &lt;br /&gt;
 &lt;br /&gt;
     stroggShieldSpawn.[[ScriptEvent:setGameTeam|setGameTeam]]( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;$null_entity&amp;lt;/span&amp;gt; );&lt;br /&gt;
 &lt;br /&gt;
     shieldTerritory.[[ScriptEvent:setGameTeam|setGameTeam]]( gdfTeam );&lt;br /&gt;
 &lt;br /&gt;
     scudTrigger.vFreeMission();&lt;br /&gt;
 &lt;br /&gt;
     objManager.SetObjectiveEntity( device, mainObjectiveIndex );&lt;br /&gt;
     CreateInitialTimedMission( device );&lt;br /&gt;
     device.vCreateMission();&lt;br /&gt;
 &lt;br /&gt;
     gdfTeam.SetRespawnWait( 20 );&lt;br /&gt;
     stroggTeam.SetRespawnWait( 20 );&lt;br /&gt;
     ResetRespawnTimeThread();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnDeviceDestroyed() {&lt;br /&gt;
     objective4Marker.vFinishObjective();&lt;br /&gt;
 &lt;br /&gt;
     StopTimedMission();&lt;br /&gt;
     device.vFinishObjective();;&lt;br /&gt;
 &lt;br /&gt;
     gameRules.[[ScriptEvent:setWinningTeam|setWinningTeam]]( gdfTeam );&lt;br /&gt;
     gameRules.[[ScriptEvent:endGame|endGame]]();&lt;br /&gt;
 &lt;br /&gt;
     device.vCompleteMission();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::PostBridgeBuiltAudio() {&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 10.f );&lt;br /&gt;
 &lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_mcp_intro_strogg&amp;quot;&amp;lt;/span&amp;gt; ), stroggTeam );&lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_mcp_intro_gdf&amp;quot;&amp;lt;/span&amp;gt; ), gdfTeam );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::StartShieldObjective() {&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 5.f );&lt;br /&gt;
 &lt;br /&gt;
     scudTrigger.vSetActive( true );&lt;br /&gt;
     CreateInitialTimedMission( scudTrigger );&lt;br /&gt;
     scudTrigger.vCreateMission();&lt;br /&gt;
     objManager.SetObjectiveEntity( scudTrigger, mainObjectiveIndex );&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnShieldDestroyedScud( &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;entity&amp;lt;/span&amp;gt; trigger ) {&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;thread&amp;lt;/span&amp;gt; StartShieldObjective();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::StartFirstObjective() {&lt;br /&gt;
     sys.[[ScriptEvent:wait|wait]]( 5.f );&lt;br /&gt;
 &lt;br /&gt;
     objManager.SetObjectiveEntity( bridgeConstruction, mainObjectiveIndex );&lt;br /&gt;
 &lt;br /&gt;
     CreateInitialTimedMission( bridgeConstruction );&lt;br /&gt;
     bridgeConstruction.vCreateMission();&lt;br /&gt;
     bridgeConstruction.vStartObjective();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; mapObject_EtqwMap::OnTimeLimitHit() {&lt;br /&gt;
     FinishTimedMission();&lt;br /&gt;
     objManager.SetObjectiveEntity( $null_entity, -1 );&lt;br /&gt;
 &lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_gdflose_strogg&amp;quot;&amp;lt;/span&amp;gt; ), stroggTeam );&lt;br /&gt;
     objManager.PlaySound( worldspawn.[[ScriptEvent:getKey|getKey]]( &amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&amp;quot;snd_gdflose_gdf&amp;quot;&amp;lt;/span&amp;gt; ), gdfTeam );&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Ducks</name></author>
		
	</entry>
</feed>