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	<id>https://wiki.splashdamage.com/index.php?action=history&amp;feed=atom&amp;title=Appendix_C%3A_Common_Textures</id>
	<title>Appendix C: Common Textures - Revision history</title>
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	<updated>2026-04-07T16:47:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splashdamage.com/index.php?title=Appendix_C:_Common_Textures&amp;diff=4157&amp;oldid=prev</id>
		<title>192.168.0.151 at 17:17, 11 August 2008</title>
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		<updated>2008-08-11T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:caulk.jpg|common/caulk]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | A structural and invisible shader. Used to create the structural 'hull' of the BSP.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:clip.jpg|common/clip]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Standard Clip brush which will block players.&amp;lt;br /&amp;gt;'''No bullets or projectiles are blocked.'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:hint.jpg|common/hint]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Forces additional portals in the BSP.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:clipmissile.jpg|common/clipmissile]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Based on the standard clip brush. Blocks all projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ladder.jpg|common/ladder]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Allows players to climb up or down. Acts like player clip. It must be present on all sides of the brush.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:clipweapmetal.jpg|common/clipweapmetal]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Based on standard clip brush. Blocks all projectiles and produces a metal sound when hit by bullets.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:lightgrid.jpg|common/lightgrid]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Defines a volume where the lightgrid is active. Any space outside is not calculated.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:clipweapwood.jpg|common/clipweapwood]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Based on standard clip brush. Blocks all projectiles and produces a wood sound when hit by bullets.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:nodraw.jpg|common/nodraw]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Does not draw in game and is non solid. Used for single sided brushwork like alpha channel textures.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:terrain.jpg|common/terrain]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Terrain metashader with grass step sound.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:origin.jpg|common/origin]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Used by brushwork entities for defining their origin point in the map.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:terrain_sand.jpg|common/terrain_sand]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Terrain metashader with gravel step sound.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:skip.jpg|common/skip]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Skip is a nonsolid, invisible, structural shader that does not create BSP splits or portals. Used in conjunction with antiportals or hint faces.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:terrain_snow.jpg|common/terrain_snow]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Terrain metashader with snow step sound.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:trigger.jpg|common/trigger]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; | Used on brushwork trigger entities. It's not drawn and is not solid.&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please note that this is not a complete list of texture/shaders from the common directory but a summary of the most useful ones for producing a map for Enemy Territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:WET Documentation]]&lt;/div&gt;</summary>
		<author><name>192.168.0.151</name></author>
		
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