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  • * <tt>disableDamping</tt> - Disables view axis damping for <tt>"smooth"</tt>, <tt>"pivot"</tt> and <tt>"freepivot"</tt> views. Defaults to false. * <tt>"smooth"</tt> - heavily damped view, taking no influence from the roll. Pitch aim i
    13 KB (2,101 words) - 16:49, 15 October 2007
  • ...ygons) if you’ve noticed your reduction has left sharp angular polygons. Smooth the mesh (one subdivision) keeping mesh border edges how they are. Run the
    11 KB (1,779 words) - 16:51, 11 December 2007
  • ...you should save it with normals if you don’t want the entire thing to be smooth shaded.
    2 KB (231 words) - 16:58, 15 October 2007
  • ...values without distorting the shading. You can add, subtract, airbrush, or smooth gray values by hand on a height map with predictable results. You can’t make a perfectly smooth slope in a height map because of the limited precision in the gray scale im
    4 KB (681 words) - 17:00, 15 October 2007
  • ...you want, you should now be ready to bind the mesh/es to the joints (use 'smooth bind' option). Once you have all the meshes weighted to your liking you ar
    10 KB (1,740 words) - 10:53, 15 November 2007
  • * Bind your meshes to the relevant joints using the ''Smooth Bind'' option in the ''Skin'' menu. ...gh coefficient values will typically result in a very stiff ride, handling smooth terrain well but having a hard time over rough terrain, giving a bumpy and
    28 KB (4,437 words) - 16:16, 26 November 2007
  • Transitions are used for smooth window movement and all types of text/material fading, either linear or non
    4 KB (437 words) - 10:33, 16 October 2007
  • ...possible to drive on. If it’s a tarmac road, the player should expect a smooth ride.
    9 KB (1,568 words) - 15:32, 21 November 2007
  • ...s allow you to use more advanced settings, like fading out the edges for a smooth transition, but require more time and effort. [[Water Surfaces#Water Models
    4 KB (687 words) - 12:46, 26 November 2007
  • * Smooth subdivide the mesh, and run your mesh through qemLOSS3 again (to the same p * Set the Mesh normals to be smooth.
    29 KB (4,536 words) - 09:26, 18 December 2007
  • ...t can blend in based on the height of each clump of grass, so instead of a smooth fade you will get a more natural blend between the grass and the dirt. ...ered with no Distribution Pattern, the blend between the nodes is a simple smooth gradient, which does not look very natural at all. You can also see the dif
    26 KB (4,312 words) - 16:00, 17 December 2007
  • bind o "spectate client Smooth"
    24 KB (3,618 words) - 12:58, 23 June 2008
  • ...'Note:''' speed may be modified to round the duration to the next 50ms for smooth transitions.
    7 KB (1,136 words) - 17:17, 11 August 2008