Shadow Hulls

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Revision as of 17:12, 15 October 2007 by 192.168.0.129 (talk)
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Overview

Shadow hulls are used to improve in-game graphics performance. They should be used on more complex meshes, to keep the shadow count down. This is especially valuable in areas with many shadow-casting lights.

Tips

  • Shadow hulls should be "watertight" meshes wherever possible - open edges will result in lower performance.
  • Shadow hulls should always be inside the main visible mesh. Any parts which clip through the visible mesh may produce odd-looking shadow artifacts.