ScriptEvent:setDamageDealtScale

From Mod Wiki
Revision as of 17:52, 5 November 2007 by Wizz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Parameters

float scale -- Scale factor to apply.

Result

None.

Supported By

sdVehicle_RigidBody

Functionality

Sets the scale factor applied to damage applied when this vehicle collides into something.