Difference between revisions of "Main Page"

From Mod Wiki
Line 91: Line 91:
 
* '''[[Design: editWorld from Radiant|editWorld for Radiant users]]''' - Introduction for experienced Radiant users
 
* '''[[Design: editWorld from Radiant|editWorld for Radiant users]]''' - Introduction for experienced Radiant users
 
* '''[[Design: editWorld from Worldcraft|editWorld for Worldcraft users]]''' - Introduction for experienced Worldcraft users
 
* '''[[Design: editWorld from Worldcraft|editWorld for Worldcraft users]]''' - Introduction for experienced Worldcraft users
 +
|-
 +
| style="border-bottom: 1px solid #AAAAAA; background: #F9F9F9;" |
 +
=== [[editWorld]] ===
 +
|-
 +
|
 +
* '''[[Design: editWorld Customisation|Customising editWorld]]''' - Customising editWorld's setup
 +
* '''[[Design: How do I|How do I ...?]]''' - Quick reference
 
|-
 
|-
 
|}
 
|}

Revision as of 09:15, 17 October 2007

Tutorials

Taking A Screenshot

Making a Terrain Model

  • Step 1 - Create a terrain mesh for your map.
  • More to go here, temp for now.

Vehicle Tutorial

  • Step 1 - Design considerations, before you do anything else!
  • Step 2 - Initial rough model, rig and basic script.
  • Step 3 - More advanced rig and scripting.
  • Step 4 - Further technical setup ideas.

Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

editWorld

Primitives

Entities

Lighting


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects