Difference between revisions of "Main Page"

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=== [[Vehicle Tutorial]] ===
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=== [[Making A Terrain Model]] ===
 
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* '''[[Step 1]]''' - Design considerations, before you do anything else!
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* '''[[Step 1]]''' - Create a terrain mesh for your map.
* '''[[Step 2]]''' - Initial rough model, rig and basic script.
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* More to go here, temp for now.
* '''[[Step 3]]''' - More advanced rig and scripting.
 
* '''[[Step 4]]''' - Further technical setup ideas.
 
 
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{| style="border: 1px solid #AAAAAA;" width="100%"
 
{| style="border: 1px solid #AAAAAA;" width="100%"
 
| style="border-bottom: 1px solid #AAAAAA; background: #F9F9F9;" |
 
| style="border-bottom: 1px solid #AAAAAA; background: #F9F9F9;" |
=== [[Making A Terrain Model]] ===
+
=== [[Vehicle Tutorial]] ===
 
|-
 
|-
 
|
 
|
* '''[[Step 1]]''' - Create a terrain mesh for your map.
+
* '''[[Step 1]]''' - Design considerations, before you do anything else!
* More to go here, temp for now.
+
* '''[[Step 2]]''' - Initial rough model, rig and basic script.
 +
* '''[[Step 3]]''' - More advanced rig and scripting.
 +
* '''[[Step 4]]''' - Further technical setup ideas.
 
|-
 
|-
 
|}
 
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Revision as of 16:42, 15 October 2007

Tutorials

Taking A Screenshot

Making A Terrain Model

  • Step 1 - Create a terrain mesh for your map.
  • More to go here, temp for now.

Vehicle Tutorial

  • Step 1 - Design considerations, before you do anything else!
  • Step 2 - Initial rough model, rig and basic script.
  • Step 3 - More advanced rig and scripting.
  • Step 4 - Further technical setup ideas.


Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects