Difference between revisions of "Enemy Territory: QUAKE Wars"

From Mod Wiki
m (Software Development Kit)
 
(21 intermediate revisions by 6 users not shown)
Line 5: Line 5:
 
==Software Development Kit==
 
==Software Development Kit==
  
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is [http://community.enemyterritory.com/index.php?q=node/204 available here].
+
The latest version of the Enemy Territory: QUAKE Wars Software Development Kit can be downloaded from the locations listed at http://www.splashdamage.com/node/229.
  
 
==Tutorials==
 
==Tutorials==
Line 15: Line 15:
 
|-
 
|-
 
|
 
|
* '''[[A Simple First Map]]''' - step-by-step guide towards making a simple map
+
* '''[[A Simple First Map]]''' - a step-by-step guide towards making a simple map.
* '''[[A Simple Second Map]]''' - a second step-by-step guide
+
* '''[[A Simple Second Map]]''' - a second step-by-step guide.
* '''[[A Simple First Terrain]]''' - step-by-step guide for terrains
 
 
* '''[[Taking A Screenshot]]''' - Settings and options for making a great screenshot!
 
* '''[[Taking A Screenshot]]''' - Settings and options for making a great screenshot!
 +
* '''[[Packaging up a Map or Mod]]''' - How to make pak files, and pak file configs.
  
 
|-
 
|-
Line 26: Line 26:
 
|-
 
|-
 
|
 
|
* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
+
* '''[[A Simple First Terrain]]''' - a step-by-step guide for terrains.
 +
* '''[[A Simple First Megatexture]]''' - a step-by-step guide for basic Megatextures.
 +
* '''[[Making a Terrain Model]]''' - more detailed guide for terrain meshes.
 +
* '''[[An Advanced Terrain and Megatexture]]''' - a comprehensive guide for making detailed terrain models with Megatextures.
 
|-
 
|-
 
|}
 
|}
Line 32: Line 35:
 
{| style="border: 1px solid #AAAAAA;" width="100%"
 
{| style="border: 1px solid #AAAAAA;" width="100%"
 
| style="border-bottom: 1px solid #AAAAAA;" |
 
| style="border-bottom: 1px solid #AAAAAA;" |
 +
 
=== Vehicles ===
 
=== Vehicles ===
 
|-
 
|-
Line 45: Line 49:
 
|-
 
|-
 
|
 
|
 +
* '''[[Adding Custom Textures]]''' - Create materials to add your own custom textures to the game.
 
* '''[[Making A Normal Map]]''' - Using Renderbump to generate a bump-map from a high-poly model.
 
* '''[[Making A Normal Map]]''' - Using Renderbump to generate a bump-map from a high-poly model.
 
|-
 
|-
Line 113: Line 118:
 
* '''[[GUIs: Layouts|Layouts]]''' - Window layouts.
 
* '''[[GUIs: Layouts|Layouts]]''' - Window layouts.
 
* '''[[Reference (GUIs)|Reference]]''' - GUI reference.
 
* '''[[Reference (GUIs)|Reference]]''' - GUI reference.
 +
|-
 +
| style="border-bottom: 1px solid #AAAAAA;" |
 +
 +
=== File Formats ===
 +
|-
 +
|
 +
* '''[[PROCB|PROCB Mesh Data]]''' - Loading mesh data from a procb file.
 
|-
 
|-
 
|}
 
|}
Line 186: Line 198:
 
|
 
|
 
* '''[[In-Game Models]]''' - Making models for use in the engine.
 
* '''[[In-Game Models]]''' - Making models for use in the engine.
 +
* '''[[Collision Meshes]]''' - Optimized models for in-game physics collision.
 
* '''[[High-Poly Models]]''' - Making source models for baking normal maps.
 
* '''[[High-Poly Models]]''' - Making source models for baking normal maps.
 
* '''[[Renderbump]]''' - Create normal maps from high-poly geometry.
 
* '''[[Renderbump]]''' - Create normal maps from high-poly geometry.
Line 191: Line 204:
 
|-
 
|-
 
| style="border-bottom: 1px solid #AAAAAA;" |
 
| style="border-bottom: 1px solid #AAAAAA;" |
 +
 
=== Animation ===
 
=== Animation ===
 
|-
 
|-
Line 214: Line 228:
 
|-
 
|-
 
|
 
|
* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
+
* '''[[A Simple First Terrain]]''' - Simple steps to creating a terrain-based map.
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture.
+
* '''[[A Simple First Megatexture]]''' - Following on from the Simple First Terrain tutorial.
* '''[[MegaBuild]]''' - Render and compile your MegaTexture.
+
* '''[[Generate a MegaTexture]]''' - Render and compile your Megatexture.
 +
* '''[[An Advanced Terrain and Megatexture]]''' - A detailed guide to making a realistic, natural terrain and Megatexture.
 +
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your Megatexture.
 +
* '''[[Making a Terrain Model]]''' - All aspects of terrain mesh creation including Out-of-Bounds geometry.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
|-
 
|-
 
| style="border-bottom: 1px solid #AAAAAA;" |
 
| style="border-bottom: 1px solid #AAAAAA;" |
 +
 
=== Atmospheres and Effects ===
 
=== Atmospheres and Effects ===
 
|-
 
|-
Line 233: Line 251:
 
|}
 
|}
 
|}
 
|}
 +
 +
== ETQW:TV ==
 +
 +
[[ETQW:TV]] documentation.
 +
 +
== ETQW Competition Mod ==
 +
 +
[[Enemy Territory: QUAKE Wars Competition Mod Guide]]
 +
 +
== Benchmarking ==
 +
 +
[[Benchmarking]] documentation.

Latest revision as of 12:54, 23 June 2008


Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.

Software Development Kit

The latest version of the Enemy Territory: QUAKE Wars Software Development Kit can be downloaded from the locations listed at http://www.splashdamage.com/node/229.

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Coding

Declarations

  • Materials - All you need to know about material declarations.
  • Templates - Setting up templates to save time and effort.
  • Surface Types - Available surface types for particle & sound effects.
  • Skins - Easily switch textures on surfaces.

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs

File Formats

Design

The Basics




Advanced Stuff

Art

Models

Animation

Textures

Terrain Editing

Atmospheres and Effects

ETQW:TV

ETQW:TV documentation.

ETQW Competition Mod

Enemy Territory: QUAKE Wars Competition Mod Guide

Benchmarking

Benchmarking documentation.