Difference between revisions of "Enemy Territory: QUAKE Wars"

From Mod Wiki
(Tutorials: added hoffa's new tutorial to the main page list)
(Terrain Editing: megabuild -> generate a megatexture)
Line 220: Line 220:
 
* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
 
* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map.
 
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture.
 
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture.
* '''[[MegaBuild]]''' - Render and compile your MegaTexture.
+
* '''[[Generate a MegaTexture]]''' - Render and compile your MegaTexture.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh.
 
|-
 
|-
 
| style="border-bottom: 1px solid #AAAAAA;" |
 
| style="border-bottom: 1px solid #AAAAAA;" |
 +
 
=== Atmospheres and Effects ===
 
=== Atmospheres and Effects ===
 
|-
 
|-

Revision as of 16:07, 7 December 2007


Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.

Software Development Kit

The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Coding

Declarations

  • Materials - All you need to know about material declarations.
  • Templates - Setting up templates to save time and effort.
  • Surface Types - Available surface types for particle & sound effects.
  • Skins - Easily switch textures on surfaces.

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs

Design

The Basics




Advanced Stuff

Art

Models

Animation

Textures

Terrain Editing

Atmospheres and Effects