ScriptEvent:setGUIVec3

From Mod Wiki

Parameters

integer handle -- Handle to the gui.
string name -- Name of the property to set.
float x -- X component of the vector.
float y -- Y component of the vector
float z -- Z component of the vector

Result

None.

Supported By

sdSysCallThread

Comments

  • The constant GUI_GLOBALS_HANDLE may be used to set a property on the globals hierarchy instead.

Functionality

Sets a named vector property on the specified gui.