ScriptEvent:playOriginEffect
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Contents |
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Parameters
string key -- Key to look up the effect from. string surfacetype -- surfaceType to look up any special effect from. vector origin -- Origin to play the effect at in world space. vector forward -- Forward vector to orientate the effect with in world space. boolean loop -- Whether the effect should be once only, or loop.
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Result
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Supported By
idEntity
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Comments
- The key must start with 'fx_'.
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Functionality
Looks up an effect on the entity and plays it at the specified position in the world, and returns a handle to the effect. If a special version matching that of the surfaceType passed is found, that will be played, otherwise the exact key name will be used.
