ScriptEvent:activate
From Mod Wiki
Contents |
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Parameters
entity other -- The entity which caused the activation.
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Result
None.
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Supported By
idTrigger_Multi idTrigger_Hurt idSound idLight idForceField idCameraAnim idMoveable idMover_Binary idDoor idAnimated idAFEntity_Generic idAASObstacleEntity
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Status
Functioning.
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Functionality
This will generally toggle the state of the object, e.g. will turn a light on/off.
