Script:Files:script/weapons/obliterator.script

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/***********************************************************************

weapon_obliterator.script

***********************************************************************/

object weapon_obliterator : weapon_law {
    void        preinit();
}

void weapon_obliterator::preinit() {
    hasScope            = true;
    hasScopeLock        = true;
    hasIronSights        = false;
    hasIronSightsLock    = false;
    usesStroyent         = false;
    warmupEffect         = true;
}